This allows us to sync up the Mac and PC versions (1.4.2) and get additional feedback. We’ll keep you updated with how things are going, but in the meantime, we will be releasing our latest version of Obduction to Backers as a public preview. We’re trying to balance our desire for the best possible experience with the excitement and impatience. With all that said, we’re still incredibly excited to get Obduction in the hands of our Mac users. It will be addressed when our partners create a solution that will be a part of a future MacOS update. Again we want to let you know that this bug isn’t something we can address, it’s at a much lower level, and mostly out of our hands. But a crash bug with AMD graphics cards seems to have snuck in after all the other bugs were cleaned up. With every new MacOS update more of the driver issues have been fixed. We have been working closely with Apple and Epic to try to resolve these issues. But as other Mac players know, we had a few remaining issues, mainly relating to Metal and graphics card drivers. As many of you have experienced, our Mac version has been in good shape for a month or so. Mac Version: Well, this has certainly been a rollercoaster. We’ve continued to work on all things Obduction, and here’s the current state of affairs…
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